Meta description:

Launch a grenade emitting gas that drunken all nearby creatures.

  • Tags:

    ['complexAction', 'Complex action']
  • Name:

    aDrunkenGas

  • Displayed name:

    Drunken gas

  • Description:

    Launch a grenade emitting gas that drunken all nearby creatures.

  • Cast description:

    | AP: vAP.string * | CD: vCD.strings | | :---: | :---: | | **Flux: vFluxOrCost.string ➞ vFluxCost.string** | **Range: vRange.string** | On a **vTest.string** test **MR vMR.string** [1d20]: Inflict Drunkenness vMalus.string (-vMalus.string in Reflex, Arcana and Resilience) for the next 10 seconds to all creatures within 2m of the targeted point. *All affected creatures make a Vigor test which on succeeding negates all effects.*

  • Condition:

    assert(character.sFlux.current >= vFluxCost.value, [[You don't have enough Flux]])

  • AP cost:

    3

  • Cooldown:

    6

  • Flux cost:

    apMod(vAP)*cdMod(vCD)*sphereMod(2)*durMod(10)*vRange*(3*effect(vMalus*45,22.5,character.sCatalystLvl))*autoSave

  • Variables:

    vMalus = NumberVariable([[vMalus]], [[Malus]], [[1]], [[10]], [[1]]) vRange = ListVariable([[vRange]], [[Range]], {[[shortMod]]}, {[[5m]]}) vTest = ListVariable([[vTest]], [[Test]], {[[character.sArcana]]}, {[[Arcana]]}) vMR = StatVariable([[vMR]], [[vTest]])

  • On used script:

    character.sFlux:changeCurrent(-vFluxCost.value) action.currentCD:set(vCD.value)

  • Type:

    1

  • Action effects:

    • Use case:

      3

    • Name:

      Drunken gas

    • Description:

    • Script:

      effect = character:createEffect([[mDrunkenGas]]) effect.displayName:set([[Drunken gas]]) effect.description:set([[-{{vMalus.string}} in Reflex, Arcana and Resilience.]]) effect.duration:set(10) effect.script:set([=[character.sResilience:addCurrent({{-vMalus.value}}, [[psychic]], [[Drunken gas]]) character.sArcana:addCurrent({{-vMalus.value}}, [[psychic]], [[Drunken gas]]) character.sReflex:addCurrent({{-vMalus.value}}, [[psychic]], [[Drunken gas]])]=]) effect:activate()

    • Variables: