• Tags:

    complexAction
  • Name:

    aDrunkenGas

  • Displayed name:

    Drunken gas

  • Description:

    Launch a grenade emitting gas that drunken all nearby creatures.

  • Cast description:

    | AP: aAP * | CD: aCDs | | :---: | :---: | | **Flux: aFluxOrCost ➞ aFluxCost** | **Range: str(vRange)** | On a **str(vTest)** test **MR vMR** [1d20]: Inflict Drunkenness vLvl (-vLvl in Reflex, Arcana and Resilience) for the next 10 seconds to all creatures within 3m of the targeted point. All affected creatures make a Vigor test (without using their reaction) which on succeeding negates all effects.

  • Condition:

    sFlux >= aFluxCost "You don't have enough Flux"

  • AP cost:

    3

  • Cooldown:

    6

  • Flux cost:

    apMod(aAP)*cdMod(aCD)*sphereMod(3)*durMod(10)*vRange*(3*effectLvl(vLvl*45,22.5,sCatalystLvl))*autoSave

  • Variables:

    vLvl.slider(Lvl,1,10,1) vRange.choice(Range,[5m],[shortMod]) vTest.choice(Test,[Arcana],[sArcana]) vMR.add(vTest)

  • On used script:

    aName.cd.set(aCD) sFlux.current.change(-aFluxCost)

  • Type:

    1

  • Action effects:

    • Use case:

      3

    • Name:

      Drunken gas

    • Description:

    • Script:

      mDrunkenGas.create.effects(Drunken gas) mDrunkenGas.description.set_(-vLvl in Reflex, Arcana and Resilience.) mDrunkenGas.duration.set({5+5*vLvl}) mDrunkenGas.script.set_( sResilience.normal.add(-vLvl,psychic,Drunken gas) sArcana.normal.add(-vLvl,psychic,Drunken gas) sReflex.normal.add(-vLvl,psychic,Drunken gas) ) mDrunkenGas.activate()

    • Variables: