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Tags:
complexAction -
Name:
aDrunkenGas
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Displayed name:
Drunken gas
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Description:
Launch a grenade emitting gas that drunken all nearby creatures.
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Cast description:
| AP: aAP * | CD: aCDs | | :---: | :---: | | **Flux: aFluxOrCost ➞ aFluxCost** | **Range: str(vRange)** | On a **str(vTest)** test **MR vMR** [1d20]: Inflict Drunkenness vLvl (-vLvl in Reflex, Arcana and Resilience) for the next 10 seconds to all creatures within 3m of the targeted point. All affected creatures make a Vigor test (without using their reaction) which on succeeding negates all effects.
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Condition:
sFlux >= aFluxCost "You don't have enough Flux"
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AP cost:
3
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Cooldown:
6
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Flux cost:
apMod(aAP)*cdMod(aCD)*sphereMod(3)*durMod(10)*vRange*(3*effectLvl(vLvl*45,22.5,sCatalystLvl))*autoSave
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Variables:
vLvl.slider(Lvl,1,10,1) vRange.choice(Range,[5m],[shortMod]) vTest.choice(Test,[Arcana],[sArcana]) vMR.add(vTest)
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On used script:
aName.cd.set(aCD) sFlux.current.change(-aFluxCost)
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Type:
1
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Action effects:
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Use case:
3
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Name:
Drunken gas
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Description:
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Script:
mDrunkenGas.create.effects(Drunken gas) mDrunkenGas.description.set_(-vLvl in Reflex, Arcana and Resilience.) mDrunkenGas.duration.set({5+5*vLvl}) mDrunkenGas.script.set_( sResilience.normal.add(-vLvl,psychic,Drunken gas) sArcana.normal.add(-vLvl,psychic,Drunken gas) sReflex.normal.add(-vLvl,psychic,Drunken gas) ) mDrunkenGas.activate()
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Variables:
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